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Vray Texture4/27/2021
To use one of the materials listed, click on the link which will take you to the material page and follow the steps below.Any material branded with the DTFA logo (in the sample image) has been verified to work in Rhino 5V-Ray 1.5.Overview The Textures rollout is accessible through the Perf.These options give direct UI access to texture-related operations when the rederer is V-Ray GPU.
UI Path: Render Setup window Performance tab Textures rollout Parameters Mode Determines how the resolution and size of textures are handled to optimize the memory usage. Resize Adjusts the size of high-resolution textures to a smaller resolution to optimize render performance. On-demand mip-mapped Instead of loading all the texture files at their default resolution (original or resized), V-Ray GPU loads the textures as needed and automatically creates mip-map tiles for them (regardless of their texture type). As a result, the GPU memory consumption is decreased; textures that are not visible are not loaded, and textures that are further away from the camera are loaded with lower resolution. Max Size Specifies the resolution to which textures are resized when Mode is set to Resize. Format The amount of bits per channel used to store the material texture information into memory. V-Ray and the V-Ray logo, Chaos Vantage and Chaos Vantage logo, Phoenix FD and the Phoenix FD logo are registered trademarks of Chaos Software Ltd. Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., andor its subsidiaries andor affiliates in the USA andor other countries. Microsoft, Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States andor other countries. Vray Texture Mac OS XApple, Mac, Mac OS X, OS X and macOS are trademarks of Apple Inc., registered in the U.S. Linux is a registered trademark of Linus Torvalds in the U.S. All other brand names, product names, or trademarks belong to their respective holders.
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